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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Tue, 29 May 2012 18:04:16 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Home</title><subtitle>Home</subtitle><id>http://www.fxstation.net/home/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.fxstation.net/home/"/><link rel="self" type="application/atom+xml" href="http://www.fxstation.net/home/atom.xml"/><updated>2012-05-04T11:58:57Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Models In Motion: Babylon 5 The Lost Tales</title><category term="Babylon 5"/><category term="Entertainment"/><category term="ModelsM"/><category term="Video"/><category term="Work"/><category term="lightwave"/><category term="spaceships"/><id>http://www.fxstation.net/home/2010/9/12/models-in-motion-babylon-5-the-lost-tales.html</id><link rel="alternate" type="text/html" href="http://www.fxstation.net/home/2010/9/12/models-in-motion-babylon-5-the-lost-tales.html"/><author><name>Jose Perez</name></author><published>2010-09-12T20:11:10Z</published><updated>2010-09-12T20:11:10Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><object width="425" height="256"><param name="movie" value="http://www.youtube.com/v/yQxFI80zPhE?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yQxFI80zPhE?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="256"></embed></object></p>
<p>Check out the ships I built for <strong>Babylon 5: The Lost Tales</strong>, a few years back. All together they were, the new <strong>Starfury </strong>Fighters, the classic opening <strong>Skylark</strong>, <strong>EA Transport</strong>, <strong>Centauri Fighters</strong>, <strong>Centauri transport</strong>, and the large <strong>Centauri battlecruisers</strong> (Vorchan). I modeled the 3D geometry within <strong>Lightwave</strong>, and the textures were painted using <strong>Photoshop</strong>. The animation was done by Atmosphere VFX.</p>
<p>For a look at some Still 3D renders go to the <a href="http://www.fxstation.net/babylon5/"><strong>Gallery</strong></a></p>]]></content></entry><entry><title>Models In Motion: Iron Man Mark III Suit</title><category term="Characters"/><category term="Entertainment"/><category term="Ironman"/><category term="ModelsM"/><category term="Modo"/><category term="Video"/><category term="Work"/><id>http://www.fxstation.net/home/2010/9/11/models-in-motion-iron-man-mark-iii-suit.html</id><link rel="alternate" type="text/html" href="http://www.fxstation.net/home/2010/9/11/models-in-motion-iron-man-mark-iii-suit.html"/><author><name>Jose Perez</name></author><published>2010-09-11T23:02:34Z</published><updated>2010-09-11T23:02:34Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><object width="425" height="307"><param name="movie" value="http://www.youtube.com/v/Ipg-TAU7Tog?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Ipg-TAU7Tog?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="307"></embed></object></p>
<p>Here's a look at the <strong>Iron Man Mark III suit</strong> I modeled and textured as a test early on for the first Iron Man Movie. It was all modeled and textured in <strong>Modo</strong>. The animation was done in Lightwave by the <strong>Zoic</strong> animators.﻿ I had 2 weeks total to get this all done and in the animators hands for the test shots. Once again, Modo in my toolbox saved the day.</p>
<p>For a Look at some still test render images, head on over to the <strong><a href="http://www.fxstation.net/iron-man-mark-iii-suit/">Gallery</a></strong></p>]]></content></entry><entry><title>3D Desktop Manager BumpTop, Aquired by Google</title><category term="News"/><category term="desktop"/><category term="google"/><id>http://www.fxstation.net/home/2010/5/2/3d-desktop-manager-bumptop-aquired-by-google.html</id><link rel="alternate" type="text/html" href="http://www.fxstation.net/home/2010/5/2/3d-desktop-manager-bumptop-aquired-by-google.html"/><author><name>Jose Perez</name></author><published>2010-05-02T21:07:35Z</published><updated>2010-05-02T21:07:35Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>BumpTop uses new multi-touch gestures that go beyond the typical pan-and-zoom&nbsp;to manage your Desktop in 3D.&nbsp;</p>
<p><object width="425" height="256"><param name="movie" value="http://www.youtube.com/v/6jhoWsHwU7w&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6jhoWsHwU7w&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="256"></embed></object></p>]]></content></entry><entry><title>Models In Motion: Stargate Atlantis</title><category term="Entertainment"/><category term="ModelsM"/><category term="Modo"/><category term="Stargate"/><category term="Video"/><category term="Work"/><category term="lightwave"/><category term="sets"/><id>http://www.fxstation.net/home/2010/2/24/models-in-motion-stargate-atlantis.html</id><link rel="alternate" type="text/html" href="http://www.fxstation.net/home/2010/2/24/models-in-motion-stargate-atlantis.html"/><author><name>Jose Perez</name></author><published>2010-02-24T22:45:51Z</published><updated>2010-02-24T22:45:51Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><object width="425" height="264"><param name="movie" value="http://www.youtube.com/v/BV1XlK2IOlA&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BV1XlK2IOlA&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="264"></embed></object></p>
<p>This is a montage of stills and video of the City of <strong>Atlantis</strong> I built for the "<strong>Stargate Atlantis</strong>" series. I built the model for use from <strong>season 2</strong> until the end of the show for the in-house FX crew. The geometry was created with Luxology's <strong>Modo</strong>. The texturing and lighting were done in Newtek's <strong>Lightwave</strong>.</p>
<p>The model was then distributed to other studios for use in their visual effects shots. Aside from standing in as the primary Atlantian base, this model was also used to populate the <strong>Replicator city of Azuras</strong>. I created a few extra key buildings for up close camera shots of that planet as well.</p>
<p>For a look at some stills, head on over to my gallery:<br /><strong><a href="http://www.fxstation.net/stargate">Stargate - Portfolio</a></strong></p>]]></content></entry><entry><title>Models in Motion: Terminator T-888</title><category term="Characters"/><category term="Entertainment"/><category term="ModelsM"/><category term="Modo"/><category term="Terminator"/><category term="Video"/><category term="Work"/><id>http://www.fxstation.net/home/2010/2/12/models-in-motion-terminator-t-888.html</id><link rel="alternate" type="text/html" href="http://www.fxstation.net/home/2010/2/12/models-in-motion-terminator-t-888.html"/><author><name>Jose Perez</name></author><published>2010-02-12T20:25:49Z</published><updated>2010-02-12T20:25:49Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KoXDOXMdppU&color1=0xb1b1b1&color2=0xcfcfcf&hl=en_US&feature=player_embedded&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/KoXDOXMdppU&color1=0xb1b1b1&color2=0xcfcfcf&hl=en_US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>A look at the <strong>T-888</strong>&nbsp;model I built for "<strong>Terminator: The Sarah Connor Chronicles</strong>" TV show. I used <strong>Modo</strong> to build the geometry and initial texturing. The model was then delivered to the VFX house in Lightwave format and exported to Maya for animation as well.</p>
<p>Final textures were also tweaked in house for their needs. I started the model using the original <strong>T-800</strong> as reference. However, the model went thru several changes based on the concept artwork from VFX Supervisor James Lima. Animation done by other artists.</p>
<p>For a better look at the model, check it out in my gallery:<br /><strong><a href="http://www.fxstation.net/terminator-scc">Portfolio - Terminator</a></strong></p>]]></content></entry><entry><title>Google updates Chrome Beta for Mac</title><category term="Browser"/><category term="chrome"/><category term="google"/><id>http://www.fxstation.net/home/2010/2/11/google-updates-chrome-beta-for-mac.html</id><link rel="alternate" type="text/html" href="http://www.fxstation.net/home/2010/2/11/google-updates-chrome-beta-for-mac.html"/><author><name>Jose Perez</name></author><published>2010-02-12T01:41:42Z</published><updated>2010-02-12T01:41:42Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>The beta version of <strong>Chrome for Mac</strong> has been updated with support for Chrome <strong>extensions</strong>. This update also brings <strong>bookmark syncing</strong>, <strong>bookmark manager</strong>, <strong>cookie manager</strong>, and <strong>task manager</strong>.</p>
<p>Altho it's still beta, it renders pages very snappy. See video below from the Google Chrome Blog.</p>
<p><object width="425" height="258"><param name="movie" value="http://www.youtube.com/v/FNAg1v3Hwpg&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FNAg1v3Hwpg&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="258"></embed></object></p>
<ul>
<li><strong><a href="https://chrome.google.com/extensions/">Google Chrome Extensions Gallery</a></strong></li>
<li><strong><a href="http://chrome.blogspot.com/2010/02/new-beta-of-google-chrome-for-mac-with.html">Google Chrome Blog</a></strong></li>
</ul>]]></content></entry><entry><title>MotionX-GPS Drive for iPhone</title><category term="GPS"/><category term="iPhone"/><category term="iphoneapps"/><category term="voice"/><id>http://www.fxstation.net/home/2010/2/11/motionx-gps-drive-for-iphone.html</id><link rel="alternate" type="text/html" href="http://www.fxstation.net/home/2010/2/11/motionx-gps-drive-for-iphone.html"/><author><name>Jose Perez</name></author><published>2010-02-11T17:05:21Z</published><updated>2010-02-11T17:05:21Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><strong><span class="full-image-float-right ssNonEditable"><span><a href="http://drive.motionx.com/overview/"><img src="http://www.fxstation.net/storage/blogpics/motionx.jpg?__SQUARESPACE_CACHEVERSION=1265909359806" alt="" /></a></span></span>MotionX-GPS Drive</strong> is an excellent navigation app on the iPhone. If you have a <strong>3G</strong> or <strong>3GS iPhone</strong>, this app provides turn-by-turn directions with VOICE, for both driving and walking. The application itself is just $0.99. You get the first <strong>30 day</strong><strong>s</strong> of <strong>Voice</strong> navigation for <strong>FREE</strong>. At which point you can opt to purchase the Voice capability for $25.00 per year, or $3.00 per month.</p>
<p>The application remains functional after the 30 days. However, if you spring for the Voice add-on, you also get features like <strong>audio prompts</strong>, <strong>3D maps</strong>, <strong>auto re-routing</strong> if you miss a turn, and the ability to take <strong>traffic conditions</strong> into account when calculating routes. MotionX, integrates nicely with the ipod and phone functions, for a seamless transition between calls, audio, and GPS navigation. I've been using it for a while now both locally and traveling around the US, with great success. For the initial cost of entry, I find this to be the best bang for your buck with very accurate performance. Check out the video below for a demo.</p>
<p><object width="425" height="258"><param name="movie" value="http://www.youtube.com/v/GJPSCEeC1wo&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GJPSCEeC1wo&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="258"></embed></object></p>
<ul>
<li><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328095974&amp;mt=8">MotionX GPS Drive - Via iTunes</a></strong></li>
<li><strong><a href="http://drive.motionx.com/overview/">MotionX GPS Drive - Website</a></strong></li>
</ul>
<p>&nbsp;</p>]]></content></entry><entry><title>Models in Motion: F-302</title><category term="Entertainment"/><category term="ModelsM"/><category term="Modo"/><category term="Video"/><category term="Work"/><category term="spaceships"/><id>http://www.fxstation.net/home/2010/1/31/models-in-motion-f-302.html</id><link rel="alternate" type="text/html" href="http://www.fxstation.net/home/2010/1/31/models-in-motion-f-302.html"/><author><name>Jose Perez</name></author><published>2010-02-01T01:19:15Z</published><updated>2010-02-01T01:19:15Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><object width="425" height="258"><param name="movie" value="http://www.youtube.com/v/GsFbqotLxns&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GsFbqotLxns&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="258"></embed></object></p>
<p>Here's a look at the <strong>F-302 Fighter</strong> I modeled and textured to be used in <strong>Stargate Atlantis</strong> season 2 and beyond, as well as the last few seasons of Stargate&nbsp;<strong>SG-1</strong>.&nbsp;<br /><br /><strong>Luxology's Modo</strong> was used for the geometry and texturing. The animation was done by co-workers of the inhouse VFX crew.&nbsp;</p>
<p>There are a few still renders in my gallery:<br /><strong><a href="http://www.fxstation.net/stargate">Stargate - Portfolio</a></strong></p>]]></content></entry><entry><title>Star Trek Calendar Images</title><category term="Entertainment"/><category term="StarTrek"/><category term="Work"/><category term="lightwave"/><category term="spaceships"/><id>http://www.fxstation.net/home/2010/1/31/star-trek-calendar-images.html</id><link rel="alternate" type="text/html" href="http://www.fxstation.net/home/2010/1/31/star-trek-calendar-images.html"/><author><name>Jose Perez</name></author><published>2010-01-31T18:17:57Z</published><updated>2010-01-31T18:17:57Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><a href="http://www.fxstation.net/ships-of-the-line/"><img src="http://www.fxstation.net/storage/blogpics/SOTL.jpg?__SQUARESPACE_CACHEVERSION=1336132710821" alt="" /></a></span></span></p>
<p>Starting from the year <strong>2004</strong> to <strong>2009</strong>, I had the opportunity to contribute a total of 6 CG images to the <strong>Star Trek: Ships of the Line Calendar</strong> series. These were all created using <strong>Newtek's</strong> 3d software: <strong>Lightwave</strong>. To view all 6 images, follow the link below.</p>
<p><strong><a href="http://www.fxstation.net/ships-of-the-line/">Ships of the Line - Portfolio</a></strong></p>]]></content></entry><entry><title>CG Modo Burgers</title><category term="3d"/><category term="Modo"/><category term="Software"/><category term="Work"/><id>http://www.fxstation.net/home/2010/1/17/cg-modo-burgers.html</id><link rel="alternate" type="text/html" href="http://www.fxstation.net/home/2010/1/17/cg-modo-burgers.html"/><author><name>Jose Perez</name></author><published>2010-01-18T02:33:42Z</published><updated>2010-01-18T02:33:42Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><object width="424" height="283"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8806942&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8806942&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="424" height="283"></embed></object></p>
<p><a href="http://vimeo.com/8806942">CG Modo Burgers</a> from <a href="http://vimeo.com/user1975377">Jose Perez</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Working with <strong>Luxology's Modo</strong> is not only fun, but <strong>fast</strong> and <strong>efficient</strong> too. Take these burgers for instance.</p>]]></summary></entry></feed>
